PROFIT is a dungeon looter with shop management elements set in a world where monetary currency has been replaced by life force. People from around the world will come to your shop to buy your freshly acquired wares. You are becoming tired of running your business day in and day out and have thus decided to pursue economic independency. In other words you must **become immortal**.

In PROFIT your primary goal is to gain enough life points to claim the ancient relic of immortality. In order to achieve this goal you must first search the deep dungeon for familiar items to sell for exorbitant prices.

CONTROLS:

**Move:** WASD.

**Sprint:** Double-tap WASD.

**Attack:** J.

**Dash:** K.

**Open inventory:** I.

**Equip item from inventory:** L.

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CREDITS:

Lead Programming: David Styrbjörn @mieeh

Lead Game Designer: Max Benecke @max-b

Lead Artist: Emil Bertholdsson @emilbert

Lead Sound & Music Producer: Linus Karlsson @Linnet5

Lead World Builder: Viktor Carlsson @RobotGandhi

We had a lot of fun doing this project and many of us were flexible with our roles and tried our hands at new aspects of game development.

Comments

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I died after I got the gem on the way back💀